Solo Development Marathon, My Projects 1st Birthday!







With my brain all fried out from doing netcode this week I decided to give my project a makeover for the jam and it's birthday! Today it is one year old! If I were to give it a percentage of necode that has been converted is about 60% but I chose to take on the hard coding tasks first so there may be a tipping point soon. I hope to have necode integration working well for clients soon taking all actions. The following has been converted away from scriptable objects and over to network variables and netcode.
- All current player network variables converted.
- Both logging into the same ship, client is connecting to host the right way no janky 2 ship nonsense.
- Client has full control over there UI.
- Equipment inventory front and backend changed over.
-Stash inventory front and back end.
-Players inventory front and backend.
- All shown values in character equipment screen have listeners and is hooked up
-players inventory bank all switched over
-Players stash bank all switched over including deposit and withdraw working
- World value selection switched over
-Chat window and network window all good.
-All AI generated artwork has been removed with new UI Look! (space artwork is all me :P)
What still needs to be switched over is as follows and I really hope I get it done by the time the jams done in 4 1/2 days. Or it has been done on the backend but is not tested.
-Equipment Stats Popup functionality (Untested)
- inventory on click events not working properly
- Experience change and health mana energy shield fill functioning.
- Stat changes when equipping items (I need to be able to move items first, untested)
- Stat changes during combat and posting of them to combat window (untested)
- AI needs a complete redo but needs work to function in netcode even in the most basic way. I most defiantly understated how much needs to done with enemy's and there AI. I would like them to behave like they have intelligence so ya BIG job here.
And now items I need to add so the game will feel more complete, this will take some time and will not include everything. These are my list of things to add before it feels more complete.
- Dynamic world generation based off of values of world creation.
- Auction house, player trading and mail system.
- Vendors for buying selling etc.
- Environment System
-Crafting system
-Combat / spell system upgrade
I can go on but I would call the rest "fluff" get good character models enemy models sounds etc. I have been and still continue to focus on the hard systems and backend first. Basically do all the hard unfun stuff first then play/create at the same time. I will leave it there with one more thing. I will have a new build come the end for the jam whatever state of netcode integration or further development I see my self in. Have your self a good week ahead! TTYL
Get ExoSphere
ExoSphere
Exosphere
Status | In development |
Author | Dreamaise |
Genre | Role Playing |
Tags | 3D, Action RPG, Multiplayer, Sci-fi, Space |
More posts
- Solo Development Marathon Halfway!40 days ago
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- Exosphere Inventory UpdateApr 13, 2024
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